
Solium Infernum
26
Failure to Appear: If the player claiming Vendetta by Single Combat fails to submit a Praetor within the allotted
time, that player forfeits his wager, and the target of the Vendetta has his Prestige wager reimbursed. If the target of
the Vendetta fails to submit a combatant in the allotted time, the target player loses his Prestige stake, and the player
claiming Vendetta is declared the winner. For winning, the player receives double his Prestige wager.
Single Combat Resolution: When a Praetor is chosen for Single Combat, the player must assign a series of (up to) six
combat moves for that combatant. e types and powers of these moves depend on the Praetor’s attributes and special
abilities (cf. Single Combat, 4.17).
.. B F
A player may claim Blood Feud only after he has successfully completed three Vendettas against his target. Feuds are a
statement of perpetual enmity, and all direct violence is permitted, including the capture of another player’s Stronghold.
Capturing a player’s Stronghold results in the losing player’s elimination from the game.
e Turn Limit: In most cases Blood Feuds are forever, though they may be revoked by special actions of the Infernal
Conclave (e.g., Event Cards).
A Disgraced House: A player may claim Blood Feud against an opponent whose house is currently in a state of
disgrace. Disgrace happens when a player only controls the Canton of his Stronghold. is state of impotence allows
any bordering player to claim Blood Feud and, therefore, be allowed to put this disgraced player out of everyone’s
misery.
.. E
Emissaries may be sent to other players in an attempt to subdue their diplomatic harassment (i.e., Demands and Insults)
for a period of time. Emissaries bring gifts in the form of Tribute Cards. As you may guess, if you successfully bully a rival
Archfiend, he may offer additional gifts to satiate your appetite.
e Cost: Sending an emissary to an opponent costs a small amount of Prestige, which is determined by the following formula:
If your Infernal Rank exceeds your opponent’s Infernal Rank:
Prestige Cost = 4 - the difference in ranks
If your Infernal Rank is less than or equal to your opponent’s Infernal Rank:
Prestige Cost = 4 + the difference in ranks
e minimum cost is 1.
Tribute Cards: You must also specify the quantity (between two and eight) and types of Tribute Cards you will
include as your gift. You may do this on the Tribute Tab of the Ministerium Interface. Drag and drop the desired
Tribute Cards into the appropriate slots, then click the Commit Tribute button to proceed.
e Waiting Period: If you send an emissary to an opponent, Infernal Protocols require that you wait an appropriate
amount of time before you send a following emissary to that same opponent. is time is determined by your Infernal
Rank. A Prince of Hell must wait four turns, each lower rank must wait an additional turn. For example, a Lord must
wait 8 turns.
Opponent’s Options to Emissaries
Accept: Your opponent may accept the emissary in front of the Infernal Conclave and, thus, claim the Tribute Cards
you presented. In exchange he agrees to make no demands of you (nor insult you) for one turn plus one additional
turn for every Tribute Card in the gift, plus the difference in your Infernal Ranks if your rank is higher.
Note: If an emissary is accepted again before time has expired on the first “pay off,” the new “pay off” time is added to
the schedule of the previous one.
Refuse: Your opponent can also refuse the gift, which returns your Tribute Cards yet does not return the Prestige you
spent in sending the emissary.
Humiliate: e last option is to humiliate the emissary, which wins the receiver of the emissary some Prestige
and requires the initiator to claim Vendetta against him during the following turn, else lose more Prestige. If the
initiating player is successful (in his Vendetta), he receives an additional Prestige bonus for exacting revenge on the
aforementioned humiliation.
Komentáře k této Příručce