Cryptic Comet Solium Infernum Manuál s instrukcemi Strana 28

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Solium Infernum
28
. O
Objectives are goals that reward you with Prestige at game’s end. Well, if you successfully complete them. Your Public
Objective is chosen when you create your Avatar; it can be viewed by all opponents. Secret Objectives, though, are drawn
during the game and are generally hidden from one’s enemies.
Public Objectives
ere are seven Public Objectives that correspond to the seven deadly sins. If successfully accomplished, Public
Objective yields 30 Prestige Points to your total when the game ends and election in the Infernal Conclave is held. ere
is never a penalty for failing one’s Public Objective.
Secret Objectives
Secret Objectives are drawn from an individual Secret Objectives deck, which is created for each player and randomized
at game’s start.
e following rules govern Secret Objectives:
Secret Objectives are only visible to opponents if that opponent discovers them by using the Dark Augury Ritual.
Secret Objectives are drawn by issuing orders on the Orders Tab of the Ministerium Interface.
One’s level in the Prophecy Discipline determines how many Secret Objective cards that he may draw:
Prophecy Level 0: You may not draw any cards.
Prophecy Level 1: You may draw 1 card.
Prophecy Level 2-3: You may draw 2 cards.
Prophecy Level 4-5: You may draw 3 cards.
Prophecy Level 6+: You may draw 4 cards.
You may only keep one card from the group of drawn cards during any given order.
You may only issue one order to draw secret objectives per game turn.
Each Secret Objective awards Prestige Points if successful by game’s end.
If you fail in accomplishing a Secret Objective, the Prestige Point award is DEDUCTED from your Prestige total at
game’s end.
e Unholy Revelations Ritual allows you to discard Secret Objective cards.
. R B
A battle occurs whenever a Legion legally enters a Canton that contains another Legion or Place of Power who belongs to
an opponent, the Infernal Conclave, or who is neutral.
General Concept: In addition to level and hit point attributes, each Legion and Place of Power possesses three combat
attributes: Ranged, Melee, and Infernal. Combat is decided by a round of “challenges” usually in this specified order.
Combat attributes are compared, and damage is assigned to correlating Legions or Places of Power.
Create four lines of forty men, ensuring that the westward wind does not chap their faces. Flagbearers should
flank the front. Ensure that hornmen position themselves well behind the forthcoming conflict, as most astute
leaders would even assign them a small contingent to protect their position, should the enemy decide an
opportune, hasty lunge.
For artifact men: a forward position entices enemy charges, though I dare not write the reasons for their
protection (only the fool speaks of casual observations). So, Leader, use these to your advantage. The
predator often attacks slow prey. When outnumbered, slight-of-hand will become your closest confidant. In
his formative years, Xlaxiov often feigned misdirection and incompetence, which seduced
him great victories from those too proud for sound methodologies.
--From “Elements and Proceedings of the Sound Tactician” by Framalthus
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